
Search results for '@C +!I' - Page: 12
| ITBrief - 15 May (ITBrief) Okta has named Mike Reddie as VP and GM for Australia and New Zealand to lead growth and enhance cybersecurity amid rising AI threats. Read...Newslink ©2025 to ITBrief |  |
|  | | BBCWorld - 15 May (BBCWorld)The revelation - from the criminals responsible - explains why the Co-op is getting back to business faster than M&S. Read...Newslink ©2025 to BBCWorld |  |
|  | | Ars Technica - 15 May (Ars Technica)Two new AI models join 7 others, leaving some paid users wondering which one is best. Read...Newslink ©2025 to Ars Technica |  |
|  | | ITBrief - 15 May (ITBrief) Deloitte survey reveals NZ Gen Z and millennials prioritise financial security, well-being, and purpose, with rising workplace stress and growing GenAI use. Read...Newslink ©2025 to ITBrief |  |
|  | | PC World - 15 May (PC World)As a PC gamer, you may have already seen some panic around the web regarding Steam—headlines saying 89 million Steam accounts hacked. But you shouldn’t panic.
The reports stem from a post on the dark web, where an alleged hacker offered up supposed records from millions of Steam accounts, including one-time codes used for two-factor authentication (2FA). Sounds bad, right? Except when Twilio, the third-party service that powers the 2FA text message codes for Steam, was asked for comment, the company told BleepingComputer it had not found any evidence of a breach or leak.
In the meanwhile, however, multiple outlets have published the original claim—as well as a follow-up from X/Twitter user Mellow_Online1, who says they were told by Valve no relationship exists between Steam and “Trillio.” (A possible typo, as Mellow_Online1 refers to Twilio in a follow-up post on X.)
So what’s the deal? As BleepingComputer points out, this data could suggest a leak in the delivery system for text messages—one of three major reasons why security experts don’t recommend receiving 2FA codes through SMS. (The other two? Someone could steal your phone number to receive codes, or they could redirect the codes to their own device without you knowing.) This is not a Valve problem, though. It’s unfortunately a known weakness in how text messaging works.
Using a mobile app for two-factor authentication codes is much more secure than via SMS/text message.Alaina Yee / Foundry
But while this situation is likely nothing to worry about, your account is probably still at risk for other reasons. Chances are, your password is weaker than you think. (Just have a look at how fast modern GPUs can crack passwords.) And you’re probably not using two-factor authentication yet.
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Bump up your password to something strong, random, and unique. Turn on Steam Guard now, too. The better method for getting codes will be through the Steam Mobile App on your phone.
Already using a good password and Steam Guard? For peace of mind, you can still change your password (which should be simple and fast if you use a password manager). Also switch to the Steam Mobile App as your 2FA method if you haven’t already.
You may not be able to trust the claims made in dark web forum posts, sure. But strengthening your security is a process you can put weight behind—and you get full control over it, too. Read...Newslink ©2025 to PC World |  |
|  | | PC World - 15 May (PC World)Stop us if you’ve heard this before: You can now talk to your PC’s built-in AI.
A few years ago, you’d use the term, “Hey, Cortana” in Windows 10. But in Windows 11, Cortana has been replaced with Windows Copilot, and you can now interact with Copilot by saying “Hey, Copilot” instead.
Microsoft is testing the new feature within the Windows Insider program. If your PC is unlocked, and you’ve configured it to accept the “Hey Copilot” wake words, you can now interact with Copilot verbally. The Copilot UI will launch as a small microphone icon. Tapping the “X” next to it closes the conversation.
Here’s how to configure “Hey Copilot” according to Microsoft:
Open Copilot
Tap your avatar in the bottom left corner
Tap Settings
Scroll down to Voice mode
Toggle “Listen for ‘Hey, Copilot’ to start a conversation” on or off. It is off by default.
The user interface looks virtually identical to the way in which you interact with Copilot Vision, which is now set up to test as well. I tried going hands-on with Copilot Vision a short time back. While the concept is sound (and even works quite well in a few apps!), it still needs some fine-tuning in terms of recognition.
However, Microsoft announced this week that you can now interact with more than one app within Copilot Vision. Even better, Copilot Vision now provides the visual indicator that it previously lacked. You can enable it by asking Copilot Vision to “show me how.” Read...Newslink ©2025 to PC World |  |
|  | | ITBrief - 15 May (ITBrief) OpenADR Alliance, led by Rolf Bienert, accelerates energy management amid electrification shift, enabling smarter EV charging and dynamic pricing globally. Read...Newslink ©2025 to ITBrief |  |
|  | | ITBrief - 15 May (ITBrief) HR-Bible has launched an AI-driven HR platform using Microsoft Copilot to simplify HR tasks, aiming to make HR accessible and affordable for all businesses. Read...Newslink ©2025 to ITBrief |  |
|  | | PC World - 15 May (PC World)Space Marine II now has official mod support baked into the base game, fresh from the devs’ hands to your eyeballs. This is big news, albeit for a very particular kind of fan. Allow me to give you some necessary context.
Space Marine II is based in the Warhammer 40,000 universe. Which, in terms of pop culture settings, is about as deep as it gets. Starting with a tabletop strategy game that was itself a spinoff, the setting has been going strong since the late 80s, with ten editions of the main game, all with deep accompanying lore; several alternate games (ditto); hundreds of novels; and dozens of video games. All of that is, to a greater or lesser degree, canon to the game’s story. A story that takes place across literally millions of planets and tens of millions of years, dozens of human and alien species, psychic magic, demons, and sci-fi tech, all rolled together in one miserable, glorious heap of grimdark fiction.
Focus Entertainment
It’s a lot. I think it’s very possible that Warhammer 40K might have the most information and lore of any media property, ever. It is so deep and so wide that it makes Star Trek look like Captain Simian and the Space Monkeys. (What? Exactly.) And here’s the crazy thing: That’s just the official material.
As a tabletop war game that also includes building, painting, and customizing your own incredibly delicate, tiny, and expensive army, 40K attracts the kind of fan who loves to literally get their hands dirty. You can spend thousands of hours and a small fortune painstakingly choosing your perfect fighting force, assembling them, and showing off your skills.
And a lot of players aren’t content to simply go along with the game’s official story; they’d rather invent their own “chapters” or “factions” of the game’s various sci-fi legions. They do the same with the fiction itself. There are decades of fan content, an entire culture, surrounding this game, its stories and lore, and even its basic mechanics. I’m not exaggerating when I say you could spend the rest of your life obsessed with Warhammer 40,000 and still never see everything there is to see.
Here’s one of my favorites, playing off the Ork’s latent psychic powers. 40K’s space Orks aren’t smart enough to make things like cars or spaceships, but because they believe a car-shaped thing should work like a car, it does. They also believe that painting a car red makes it go faster. For them, it actually does.
Space Marine II knows this, knows that its most dedicated fans want to dive into all of that headfirst. While a single video game can only encapsulate a fraction of the full breadth of 40K’s official material and can’t even begin to accommodate all the unofficial stuff, it includes an impressive customization tool that lets you equip and “paint” your giant, grimdark supersoldier in an incredible variety of ways. It’s exactly the sort of thing that makes a 40K fan’s heart go pitter-patter.
But for the most dedicated 40K fan, that’s still not enough. Which is why the game now has official, native support for player-created mods. It’s a formula that’s worked well for tons of PC games, from Skyrim to Cities Skylines to Baldur’s Gate III. But because of Warhammer 40K’s unique relationship with both its own medium and its fans, it’s inevitable that an explosion of user-generated content is coming.
Within the first release of the official Integration Studio, modders will get access to tools for making new levels, new modes, new NPCs and enemy behavior, and even the base game’s logic. But that’s just the bones of what players can make. They can recreate essential moments from 40K fiction, like, say, the Fall of Cadia or the throne room battle of the Horus Heresy. (That would be roughly equivalent to the bombing of Pearl Harbor or the Charge of the Light Brigade, for those not in the know.) They can add in iconic allies and enemies, from an Avatar of Khaine to Ciaphas Cain. They could bring in some Exodite Eldar and play as an alien elf riding a dinosaur, which Games Workshop has yet to give players in the real game.
And again, that’s just emulating the stuff from the official fiction. Warhammer 40K fan content goes hard and crazy, often leaning into the setting’s most ridiculous elements or its largely forgotten satirical bent. (The humans and Space Marines are unequivocally and almost universally bad guys, if not necessarily the Bad Guys, something that’s often overlooked in the video games.) I can’t wait to see Buzz Lightyear marines, or the Angry Marines, or the best unofficial chapter: the Space Maids, who go around in pink maid dresses giving aid and comfort to the armies of the Imperium.
This is a joke. But also it isn’t. The Space Maids have semi-official lore, as official as fan content can get. They have divisions of their army with documented insignias, and they have a “Primarch” or founder like all the other Space Marine chapters/legions. They’re based on cutesy anime tropes, including lots of catgirls and baked goods. They’re wonderful.
Space Maid Marines are coming to Space Marine II. It is inevitable, and it’s going to be glorious. Read...Newslink ©2025 to PC World |  |
|  | | PC World - 15 May (PC World)Yesterday was Patch Tuesday, and Microsoft provided security updates that addressed 77 new vulnerabilities, with five security vulnerabilities in Windows already being exploited in the wild, and several others in Windows and Office being labeled as “critical.”
Microsoft offers sparse details on the vulnerabilities in the Security Update Guide, but Dustin Childs goes into more detail in Trend Micro’s ZDI blog with an eye for admins who manage corporate networks.
The next Patch Tuesday is expected to happen on June 10th, 2025.
Security vulnerabilities in Windows
A large number of the vulnerabilities—44 this time—are spread across the various Windows versions (10, 11, and Server) for which Microsoft still offers security updates. Although Windows 7 and 8.1 are no longer mentioned in the security reports, they could still be vulnerable. If your system requirements allow it, you should upgrade to Windows 11 24H2 before October to continue receiving security updates.
Zero-day Windows vulnerabilities
According to Microsoft, there are already attacks on a total of five security vulnerabilities in Windows, with the CVE-2025-30397 remote code execution (RCE) vulnerability standing out. If Edge is your default browser, all it takes is a click on a crafted link to force Edge to switch to Internet Explorer mode (a legacy feature that remains in all Windows versions because the MSHTML platform is still used by some older apps).
The other zero-day vulnerabilities include EoP (Elevation of Privilege) issues, which attackers can use to give their code higher authorizations, even system rights. Typically, such vulnerabilities are used in combination with an RCE vulnerability. This allows infiltrated code to be executed with full system rights, which ransomware groups love to do.
These vulnerabilities affect the Windows Common Log File System Driver (CVE-2025-32701, CVE-2025-32706), the Ancillary Function Driver for WinSock (CVE-2025-32709) and the Desktop Window Manager core library (CVE-2025-30400).
Critical Windows vulnerabilities
Microsoft has identified two closely related vulnerabilities in the Remote Desktop Client as critical (CVE-2025-29966, CVE-2025-29967). If a user connects to a malicious RDP server, code can be injected and executed. Also, the RCE vulnerability CVE-2025-29833 in the Virtual Machine Bus requires the authorizations of a logged-in user to be exploited.
Security vulnerabilities in Office
Microsoft has fixed 18 vulnerabilities in its Office product family, including 17 RCE vulnerabilities. Two use-after-free vulnerabilities (CVE-2025-30377 and CVE-2025-30386) are classified as critical. For these two RCE vulnerabilities, the preview window is an attack vector, meaning it can allow a successful attack when a prepared file is displayed in the preview. The user doesn’t even have to click on it or open it.
Microsoft categorizes the other vulnerabilities as high risk. Nine of these RCE vulnerabilities are in Excel, three affect SharePoint, plus one each in PowerPoint and Outlook. With these vulnerabilities, a successful attack requires a user to open a specially prepared file. Malicious code can then be executed with user rights.
Security vulnerabilities in cloud services
On May 8th, Microsoft fixed six security vulnerabilities in Azure, Dataverse, and Power Apps that were classified as critical. These include CVE-2025-29813 (an EoP vulnerability in Azure) and two other Azure vulnerabilities. Microsoft customers don’t need to take any action. Read...Newslink ©2025 to PC World |  |
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